It’s not like it would be ‘here’s our version of the game’ but what are some things that we could take from Zelda that would benefit any genre and any category.” Donald goes on to explain that the non-linear gameplay in Metroid was what attracted him to making Shadow Complex, and that the same thing attracts him to Zelda. “Zelda for sure,” Donald states without hesitation, “I think that there’s some cool stuff that Zelda does that no other games do. So we thought that genre needs to be updated and revitalized and put on consoles and it’ll be big and it was.”Ĭhair’s success with Shadow Complex has gamers wondering what other 16-bit genres the company may want to revisit. This is an awesome genre, a design genre of the nonlinear exploratory game that’s really cool. It’s almost like if someone didn’t make a first person shooter for ten years. I guess Symphony of the Night was ’97, so like, no entries in the genre in like 15 years. “I really think that Super Metroid is the pinnacle of 2d game design,” says Donald, “So that came out in 1994, and other than the two entries on the handhelds, there are no games in that genre. By taking Metroid’s now-classic formula and superimposing it with a different story and impressive graphics, they created a game to make Metroid fans salivate. Citing examples of poorly mapped-out sequels like The Matrix trilogy, Donald believes that if you don’t plan to make a sequel, you shouldn’t make one.Ĭhair’s Shadow Complex was hugely well received by critics and gamers alike. We know how the God King’s castle got built and who built it and the level of technology they had to even build something like that.” He explains that in his opinion, this is necessary. Even though it may not all be clear right now, when asked if they know the whole Infinity Blade story Donald insists, “Yeah, we have it all mapped out. This promise of more story revealing itself in future updates is tempting, but don’t expect a Shadow Complex level of intricacy. I actually think Infinity Blade has one of our coolest stories but you’re just seeing the very, very, very tip of the iceberg and with the new update, and with things we’re starting to reveal, we have a very interesting universe that we want to explore and tell stories in and we have a lot more planned.” “We’re just telling the story in a different way.” Donald says, “In any IP we release, while we love making fun games, we also care a lot about our universes, and we want to tell really cool stories. Shadow Buffs and Nerfs for Patch dated 12/08įull patchnotes breakdown posted by our stats team asked whether or not this desire to appeal to a larger audience was a contributor to the toned-down story. The Smart Shotgun is the one with the biggest change, a major buff, and you can see the details of this in the infographic provided by LeakersOnDuty. Three out of four of the new Prosethtics have seen changes, with the Smart Shotgun, Bee Scout, and Virtual Vision tweaked by the developers. Headshot multiplier: x1.7 reduced to x1.6.Light weight stack: +20% reduced to +15% ADS movement speed.10.5" Taskforce Barrel Range: +20% reduced to +15%.Base ADS movement: 4.01m/s decreased to 3.91m/s. One gun is being nerfed, the KSP-45, which was added with the Season 6: To The Skies update. Removed damage range penalty from Large Caliber ammo.Players will receive a new weapon called Kali Sticks and a new mil-sim called Crash Down Operator after completing the seasonal challenge, in addition to many other rewards. Damage range: 12-20-33 increased to 14-23-35 The new seasonal challenge, Flank and Shank, is included in the fourth season of COD Mobile, Wild Dogs.Sprint-to-fire time: 0.2s dressed to 0.15s.Lower Arm multiplier: 0.9x increased to 1.0x.The X9 Switchblade seen here with a legendary weapon blueprint. Three weapons are being buffed, with the recently added Switchblade X9 SMG among them. Some of the game's newly added prosthetic enhancements, which were added with the Season 7: New Vision City update, are all being tweaked. COD: Mobile August 12 Update - Weapon Balance ChangesĪccording to the ever-reliable LeakersOnDuty, and their stats team StatsOnDuty, the following weapons have had changes: S witchblade X9, KSP-45, HVK-30, and the M4. Thankfully, there are some very helpful members who have peered into the game's files and learned of a number of "shadow" buffs and nerfs. The only issue is this update comes without patch notes, so knowing exactly what changes have been made is next to impossible. | © Activision BlizzardĬall of Duty: Mobile got a small update today (August 12) that has some pretty significant weapon balance changes. The August 12 update for Call of Duty: Mobile introduced a number of undocumented weapon balance changes. The M4, Switchblade X9 SMG, and the HVK-30 have all been shadow buffed in the August 12 update for Call of Duty: Mobile.
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